12/27/2023 0 Comments Redream retroarch core updateSites should be operational right now and everything should work fine right now. We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. The cause of the intrusion has been found and isolated. This project exists because Continue reading Server incident resolved Definitely flash CleanRom though if you are interested in getting the best. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. It seems to depend on the game, but I tested the Sonic Adventure series with both Reicast, Redream and the Flycast Retroarch core, and the latter of the three (Flycast) got the closest to a consistent 60 fps (followed by 50-ish fps in Reicast and 40-50-ish in Redream). Available for Windows, Mac, Linux and now Android and the Raspberry Pi 4, you can re-experience the Dreamcast anywhere you go. If you’d like to learn more about upcoming releases, please consult our roadmap here. Weighing in at less than 4 megabytes, this small package packs monster performance to produce a smooth 60 hz even on decade old desktops and mobile phones. This mod does the following: Reduce/eliminate texture LOD (Level of Detail) Increase draw distances, less pop-in of mappieces and objects Draw some mappieces that were inside the level files but never rendered ingame This mod takes Continue reading RetroArch 1.16.0 release It did not take any development resources away. Continue reading Dark Souls 2: Scholar of the First Sin – InfiniDetail mod It does not seek to alterthe game’s look, it does not add additional lighting, it does not remove spot lights orremove baked shadows. This mod does the following: This mod takes a conservative and disciplined approach. Consider that the RetroArch people drove Inolen to take ReDream closed source, drove Stenzek to give up on DuckStation, and drove skmp away from emulation. It did not take any development resources away. It also doesnt provide things like autofire or input macros in the frontend layer where it belongs, forcing every core to implement it individually.
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